using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E6 RID: 230 [Token(Token = "0x20000E6")] [AttributeUsage(AttributeTargets.Field)] public class HeaderAttribute : PropertyAttribute { // Token: 0x060009C2 RID: 2498 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C2")] [Address(RVA = "0x756A20", Offset = "0x755820", VA = "0x180756A20")] public HeaderAttribute(string header) { } // Token: 0x04000436 RID: 1078 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000436")] public readonly string header; } }