using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FA RID: 250 [Token(Token = "0x20000FA")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Class)] public sealed class HelpURLAttribute : Attribute { // Token: 0x06000A11 RID: 2577 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A11")] [Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")] public HelpURLAttribute(string url) { } // Token: 0x04000455 RID: 1109 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000455")] internal readonly string m_Url; } }