using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F9 RID: 249 [Token(Token = "0x20000F9")] [UsedByNativeCode] public sealed class HideInInspector : Attribute { // Token: 0x06000A10 RID: 2576 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A10")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public HideInInspector() { } } }