using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000C9 RID: 201 [Token(Token = "0x20000C9")] public interface ILogger : ILogHandler { // Token: 0x170001AE RID: 430 // (get) Token: 0x060007F8 RID: 2040 // (set) Token: 0x060007F9 RID: 2041 [Token(Token = "0x170001AE")] ILogHandler logHandler { [Token(Token = "0x60007F8")] [Address(Slot = "0")] get; [Token(Token = "0x60007F9")] [Address(Slot = "1")] set; } // Token: 0x170001AF RID: 431 // (get) Token: 0x060007FA RID: 2042 [Token(Token = "0x170001AF")] bool logEnabled { [Token(Token = "0x60007FA")] [Address(Slot = "2")] get; } // Token: 0x060007FB RID: 2043 [Token(Token = "0x60007FB")] [Address(Slot = "3")] void Log(LogType logType, object message); // Token: 0x060007FC RID: 2044 [Token(Token = "0x60007FC")] [Address(Slot = "4")] void Log(LogType logType, object message, Object context); // Token: 0x060007FD RID: 2045 [Token(Token = "0x60007FD")] [Address(Slot = "5")] void LogError(string tag, object message); // Token: 0x060007FE RID: 2046 [Token(Token = "0x60007FE")] [Address(Slot = "6")] void LogFormat(LogType logType, string format, params object[] args); } }