using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000DD RID: 221 [Token(Token = "0x20000DD")] internal interface IPlayerEditorConnectionNative { // Token: 0x06000992 RID: 2450 [Token(Token = "0x6000992")] [Address(Slot = "0")] void Initialize(); // Token: 0x06000993 RID: 2451 [Token(Token = "0x6000993")] [Address(Slot = "1")] void DisconnectAll(); // Token: 0x06000994 RID: 2452 [Token(Token = "0x6000994")] [Address(Slot = "2")] void SendMessage(Guid messageId, byte[] data, int playerId); // Token: 0x06000995 RID: 2453 [Token(Token = "0x6000995")] [Address(Slot = "3")] bool TrySendMessage(Guid messageId, byte[] data, int playerId); // Token: 0x06000996 RID: 2454 [Token(Token = "0x6000996")] [Address(Slot = "4")] void Poll(); // Token: 0x06000997 RID: 2455 [Token(Token = "0x6000997")] [Address(Slot = "5")] void RegisterInternal(Guid messageId); // Token: 0x06000998 RID: 2456 [Token(Token = "0x6000998")] [Address(Slot = "6")] void UnregisterInternal(Guid messageId); // Token: 0x06000999 RID: 2457 [Token(Token = "0x6000999")] [Address(Slot = "7")] bool IsConnected(); } }