using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000080 RID: 128 [Token(Token = "0x2000080")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Method)] public sealed class ImageEffectUsesCommandBuffer : Attribute { // Token: 0x06000348 RID: 840 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000348")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ImageEffectUsesCommandBuffer() { } } }