using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200008C RID: 140 [Token(Token = "0x200008C")] [RequireComponent(typeof(Transform))] [NativeHeader("Runtime/Export/Graphics/Light.bindings.h")] [RequireComponent(typeof(Transform))] [NativeHeader("Runtime/Camera/Light.h")] public sealed class Light : Behaviour { // Token: 0x17000110 RID: 272 // (get) Token: 0x06000525 RID: 1317 RVA: 0x000046E0 File Offset: 0x000028E0 // (set) Token: 0x06000526 RID: 1318 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000110")] [NativeProperty] public LightType type { [Token(Token = "0x6000525")] [Address(RVA = "0x2B88C00", Offset = "0x2B87A00", VA = "0x182B88C00")] get { return LightType.Spot; } [Token(Token = "0x6000526")] [Address(RVA = "0x2B88F90", Offset = "0x2B87D90", VA = "0x182B88F90")] set { } } // Token: 0x17000111 RID: 273 // (get) Token: 0x06000527 RID: 1319 RVA: 0x000046F8 File Offset: 0x000028F8 // (set) Token: 0x06000528 RID: 1320 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000111")] public float spotAngle { [Token(Token = "0x6000527")] [Address(RVA = "0x2B88BC0", Offset = "0x2B879C0", VA = "0x182B88BC0")] get { return 0f; } [Token(Token = "0x6000528")] [Address(RVA = "0x2B88F40", Offset = "0x2B87D40", VA = "0x182B88F40")] set { } } // Token: 0x17000112 RID: 274 // (get) Token: 0x06000529 RID: 1321 RVA: 0x00004710 File Offset: 0x00002910 // (set) Token: 0x0600052A RID: 1322 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000112")] public Color color { [Token(Token = "0x6000529")] [Address(RVA = "0x2B88920", Offset = "0x2B87720", VA = "0x182B88920")] get { return default(Color); } [Token(Token = "0x600052A")] [Address(RVA = "0x2B88CE0", Offset = "0x2B87AE0", VA = "0x182B88CE0")] set { } } // Token: 0x17000113 RID: 275 // (get) Token: 0x0600052B RID: 1323 RVA: 0x00004728 File Offset: 0x00002928 // (set) Token: 0x0600052C RID: 1324 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000113")] public float intensity { [Token(Token = "0x600052B")] [Address(RVA = "0x2B889C0", Offset = "0x2B877C0", VA = "0x182B889C0")] get { return 0f; } [Token(Token = "0x600052C")] [Address(RVA = "0x2B88D80", Offset = "0x2B87B80", VA = "0x182B88D80")] set { } } // Token: 0x17000114 RID: 276 // (get) Token: 0x0600052D RID: 1325 RVA: 0x00004740 File Offset: 0x00002940 // (set) Token: 0x0600052E RID: 1326 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000114")] public float bounceIntensity { [Token(Token = "0x600052D")] [Address(RVA = "0x2B88890", Offset = "0x2B87690", VA = "0x182B88890")] get { return 0f; } [Token(Token = "0x600052E")] [Address(RVA = "0x2B88C40", Offset = "0x2B87A40", VA = "0x182B88C40")] set { } } // Token: 0x17000115 RID: 277 // (get) Token: 0x0600052F RID: 1327 RVA: 0x00004758 File Offset: 0x00002958 [Token(Token = "0x17000115")] public float shadowBias { [Token(Token = "0x600052F")] [Address(RVA = "0x2B88A80", Offset = "0x2B87880", VA = "0x182B88A80")] get { return 0f; } } // Token: 0x17000116 RID: 278 // (get) Token: 0x06000530 RID: 1328 RVA: 0x00004770 File Offset: 0x00002970 [Token(Token = "0x17000116")] public float shadowNormalBias { [Token(Token = "0x6000530")] [Address(RVA = "0x2B88B00", Offset = "0x2B87900", VA = "0x182B88B00")] get { return 0f; } } // Token: 0x17000117 RID: 279 // (get) Token: 0x06000531 RID: 1329 RVA: 0x00004788 File Offset: 0x00002988 // (set) Token: 0x06000532 RID: 1330 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000117")] public float shadowNearPlane { [Token(Token = "0x6000531")] [Address(RVA = "0x2B88AC0", Offset = "0x2B878C0", VA = "0x182B88AC0")] get { return 0f; } [Token(Token = "0x6000532")] [Address(RVA = "0x2B88E60", Offset = "0x2B87C60", VA = "0x182B88E60")] set { } } // Token: 0x17000118 RID: 280 // (get) Token: 0x06000533 RID: 1331 RVA: 0x000047A0 File Offset: 0x000029A0 // (set) Token: 0x06000534 RID: 1332 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000118")] public float range { [Token(Token = "0x6000533")] [Address(RVA = "0x2B88A00", Offset = "0x2B87800", VA = "0x182B88A00")] get { return 0f; } [Token(Token = "0x6000534")] [Address(RVA = "0x2B88DD0", Offset = "0x2B87BD0", VA = "0x182B88DD0")] set { } } // Token: 0x17000119 RID: 281 // (get) Token: 0x06000535 RID: 1333 RVA: 0x000047B8 File Offset: 0x000029B8 [Token(Token = "0x17000119")] public LightBakingOutput bakingOutput { [Token(Token = "0x6000535")] [Address(RVA = "0x2B88820", Offset = "0x2B87620", VA = "0x182B88820")] get { return default(LightBakingOutput); } } // Token: 0x1700011A RID: 282 // (get) Token: 0x06000536 RID: 1334 RVA: 0x000047D0 File Offset: 0x000029D0 // (set) Token: 0x06000537 RID: 1335 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011A")] public LightShadows shadows { [Token(Token = "0x6000536")] [Address(RVA = "0x2B88B80", Offset = "0x2B87980", VA = "0x182B88B80")] [NativeMethod] get { return LightShadows.None; } [Token(Token = "0x6000537")] [Address(RVA = "0x2B88F00", Offset = "0x2B87D00", VA = "0x182B88F00")] [FreeFunction] set { } } // Token: 0x1700011B RID: 283 // (get) Token: 0x06000538 RID: 1336 RVA: 0x000047E8 File Offset: 0x000029E8 // (set) Token: 0x06000539 RID: 1337 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011B")] public float shadowStrength { [Token(Token = "0x6000538")] [Address(RVA = "0x2B88B40", Offset = "0x2B87940", VA = "0x182B88B40")] get { return 0f; } [Token(Token = "0x6000539")] [Address(RVA = "0x2B88EB0", Offset = "0x2B87CB0", VA = "0x182B88EB0")] [FreeFunction] set { } } // Token: 0x1700011C RID: 284 // (get) Token: 0x0600053A RID: 1338 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x0600053B RID: 1339 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011C")] public Texture cookie { [Token(Token = "0x600053A")] [Address(RVA = "0x2B88980", Offset = "0x2B87780", VA = "0x182B88980")] get { return null; } [Token(Token = "0x600053B")] [Address(RVA = "0x2B88D30", Offset = "0x2B87B30", VA = "0x182B88D30")] set { } } // Token: 0x1700011D RID: 285 // (get) Token: 0x0600053C RID: 1340 RVA: 0x00004800 File Offset: 0x00002A00 // (set) Token: 0x0600053D RID: 1341 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700011D")] public LightRenderMode renderMode { [Token(Token = "0x600053C")] [Address(RVA = "0x2B88A40", Offset = "0x2B87840", VA = "0x182B88A40")] get { return LightRenderMode.Auto; } [Token(Token = "0x600053D")] [Address(RVA = "0x2B88E20", Offset = "0x2B87C20", VA = "0x182B88E20")] [FreeFunction] set { } } // Token: 0x0600053E RID: 1342 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600053E")] [Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")] public Light() { } // Token: 0x0600053F RID: 1343 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600053F")] [Address(RVA = "0x2B888D0", Offset = "0x2B876D0", VA = "0x182B888D0")] private void get_color_Injected(out Color ret) { } // Token: 0x06000540 RID: 1344 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000540")] [Address(RVA = "0x2B88C90", Offset = "0x2B87A90", VA = "0x182B88C90")] private void set_color_Injected(ref Color value) { } // Token: 0x06000541 RID: 1345 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000541")] [Address(RVA = "0x2B887D0", Offset = "0x2B875D0", VA = "0x182B887D0")] private void get_bakingOutput_Injected(out LightBakingOutput ret) { } // Token: 0x0400014C RID: 332 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400014C")] private int m_BakedIndex; } }