using System; using System.IO; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200010A RID: 266 [Token(Token = "0x200010A")] internal static class ManagedStreamHelpers { // Token: 0x06000A92 RID: 2706 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A92")] [Address(RVA = "0x2B89FE0", Offset = "0x2B88DE0", VA = "0x182B89FE0")] internal static void ValidateLoadFromStream(Stream stream) { } // Token: 0x06000A93 RID: 2707 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A93")] [Address(RVA = "0x2B89E10", Offset = "0x2B88C10", VA = "0x182B89E10")] [RequiredByNativeCode] internal static void ManagedStreamRead(byte[] buffer, int offset, int count, Stream stream, IntPtr returnValueAddress) { } // Token: 0x06000A94 RID: 2708 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A94")] [Address(RVA = "0x2B89F00", Offset = "0x2B88D00", VA = "0x182B89F00")] [RequiredByNativeCode] internal static void ManagedStreamSeek(long offset, uint origin, Stream stream, IntPtr returnValueAddress) { } // Token: 0x06000A95 RID: 2709 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A95")] [Address(RVA = "0x2B89D50", Offset = "0x2B88B50", VA = "0x182B89D50")] [RequiredByNativeCode] internal static void ManagedStreamLength(Stream stream, IntPtr returnValueAddress) { } } }