using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000AF RID: 175 [Token(Token = "0x20000AF")] [NativeHeader("Runtime/Graphics/Mesh/MeshRenderer.h")] public class MeshRenderer : Renderer { // Token: 0x06000562 RID: 1378 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000562")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] [RequiredByNativeCode] private void DontStripMeshRenderer() { } // Token: 0x17000129 RID: 297 // (get) Token: 0x06000563 RID: 1379 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000564 RID: 1380 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000129")] public Mesh additionalVertexStreams { [Token(Token = "0x6000563")] [Address(RVA = "0x27DC4B0", Offset = "0x27DB2B0", VA = "0x1827DC4B0")] get { return null; } [Token(Token = "0x6000564")] [Address(RVA = "0x27DC530", Offset = "0x27DB330", VA = "0x1827DC530")] set { } } // Token: 0x1700012A RID: 298 // (get) Token: 0x06000565 RID: 1381 RVA: 0x000048C0 File Offset: 0x00002AC0 [Token(Token = "0x1700012A")] public int subMeshStartIndex { [Token(Token = "0x6000565")] [Address(RVA = "0x27DC4F0", Offset = "0x27DB2F0", VA = "0x1827DC4F0")] [NativeName("GetSubMeshStartIndex")] get { return 0; } } // Token: 0x06000566 RID: 1382 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000566")] [Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")] public MeshRenderer() { } } }