using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000088 RID: 136 [Token(Token = "0x2000088")] [NativeHeader("Runtime/Camera/OcclusionPortal.h")] public sealed class OcclusionPortal : Component { // Token: 0x1700010B RID: 267 // (set) Token: 0x0600051F RID: 1311 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700010B")] [NativeProperty] public bool open { [Token(Token = "0x600051F")] [Address(RVA = "0x27DEAB0", Offset = "0x27DD8B0", VA = "0x1827DEAB0")] set { } } } }