using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000067 RID: 103 [Token(Token = "0x2000067")] [UsedByNativeCode] public struct Plane { // Token: 0x06000230 RID: 560 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000230")] [Address(RVA = "0x27DFBE0", Offset = "0x27DE9E0", VA = "0x1827DFBE0")] public Plane(Vector3 inNormal, Vector3 inPoint) { } // Token: 0x06000231 RID: 561 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000231")] [Address(RVA = "0x27DFA60", Offset = "0x27DE860", VA = "0x1827DFA60")] public Plane(Vector3 a, Vector3 b, Vector3 c) { } // Token: 0x06000232 RID: 562 RVA: 0x000032D0 File Offset: 0x000014D0 [Token(Token = "0x6000232")] [Address(RVA = "0x27DF510", Offset = "0x27DE310", VA = "0x1827DF510")] public Vector3 ClosestPointOnPlane(Vector3 point) { return default(Vector3); } // Token: 0x06000233 RID: 563 RVA: 0x000032E8 File Offset: 0x000014E8 [Token(Token = "0x6000233")] [Address(RVA = "0x27DF640", Offset = "0x27DE440", VA = "0x1827DF640")] public float GetDistanceToPoint(Vector3 point) { return 0f; } // Token: 0x06000234 RID: 564 RVA: 0x00003300 File Offset: 0x00001500 [Token(Token = "0x6000234")] [Address(RVA = "0x27DF6F0", Offset = "0x27DE4F0", VA = "0x1827DF6F0")] public bool Raycast(Ray ray, out float enter) { return default(bool); } // Token: 0x06000235 RID: 565 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000235")] [Address(RVA = "0x27DF850", Offset = "0x27DE650", VA = "0x1827DF850", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000108 RID: 264 [Token(Token = "0x4000108")] internal const int size = 16; // Token: 0x04000109 RID: 265 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000109")] private Vector3 m_Normal; // Token: 0x0400010A RID: 266 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400010A")] private float m_Distance; } }