using System; using Cpp2IlInjected; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.PlayerLoop { // Token: 0x020001C5 RID: 453 [Token(Token = "0x20001C5")] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.PlayerLoop")] public struct FixedUpdate { // Token: 0x020001C6 RID: 454 [Token(Token = "0x20001C6")] [RequiredByNativeCode] public struct ClearLines { } // Token: 0x020001C7 RID: 455 [Token(Token = "0x20001C7")] [RequiredByNativeCode] public struct DirectorFixedSampleTime { } // Token: 0x020001C8 RID: 456 [Token(Token = "0x20001C8")] [RequiredByNativeCode] public struct AudioFixedUpdate { } // Token: 0x020001C9 RID: 457 [Token(Token = "0x20001C9")] [RequiredByNativeCode] public struct ScriptRunBehaviourFixedUpdate { } // Token: 0x020001CA RID: 458 [Token(Token = "0x20001CA")] [RequiredByNativeCode] public struct DirectorFixedUpdate { } // Token: 0x020001CB RID: 459 [Token(Token = "0x20001CB")] [RequiredByNativeCode] public struct LegacyFixedAnimationUpdate { } // Token: 0x020001CC RID: 460 [Token(Token = "0x20001CC")] [RequiredByNativeCode] public struct XRFixedUpdate { } // Token: 0x020001CD RID: 461 [Token(Token = "0x20001CD")] [RequiredByNativeCode] public struct PhysicsFixedUpdate { } // Token: 0x020001CE RID: 462 [Token(Token = "0x20001CE")] [RequiredByNativeCode] public struct Physics2DFixedUpdate { } // Token: 0x020001CF RID: 463 [Token(Token = "0x20001CF")] [RequiredByNativeCode] private struct PhysicsClothFixedUpdate { } // Token: 0x020001D0 RID: 464 [Token(Token = "0x20001D0")] [RequiredByNativeCode] public struct DirectorFixedUpdatePostPhysics { } // Token: 0x020001D1 RID: 465 [Token(Token = "0x20001D1")] [RequiredByNativeCode] public struct ScriptRunDelayedFixedFrameRate { } // Token: 0x020001D2 RID: 466 [Token(Token = "0x20001D2")] [RequiredByNativeCode] public struct NewInputFixedUpdate { } } }