using System; using Cpp2IlInjected; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.PlayerLoop { // Token: 0x020001E2 RID: 482 [Token(Token = "0x20001E2")] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.PlayerLoop")] public struct PreLateUpdate { // Token: 0x020001E3 RID: 483 [Token(Token = "0x20001E3")] [RequiredByNativeCode] public struct AIUpdatePostScript { } // Token: 0x020001E4 RID: 484 [Token(Token = "0x20001E4")] [RequiredByNativeCode] public struct DirectorUpdateAnimationBegin { } // Token: 0x020001E5 RID: 485 [Token(Token = "0x20001E5")] [RequiredByNativeCode] public struct LegacyAnimationUpdate { } // Token: 0x020001E6 RID: 486 [Token(Token = "0x20001E6")] [RequiredByNativeCode] public struct DirectorUpdateAnimationEnd { } // Token: 0x020001E7 RID: 487 [Token(Token = "0x20001E7")] [RequiredByNativeCode] public struct DirectorDeferredEvaluate { } // Token: 0x020001E8 RID: 488 [Token(Token = "0x20001E8")] [RequiredByNativeCode] public struct UpdateNetworkManager { } // Token: 0x020001E9 RID: 489 [Token(Token = "0x20001E9")] [RequiredByNativeCode] public struct UpdateMasterServerInterface { } // Token: 0x020001EA RID: 490 [Token(Token = "0x20001EA")] [RequiredByNativeCode] public struct UNetUpdate { } // Token: 0x020001EB RID: 491 [Token(Token = "0x20001EB")] [RequiredByNativeCode] public struct EndGraphicsJobsAfterScriptUpdate { } // Token: 0x020001EC RID: 492 [Token(Token = "0x20001EC")] [RequiredByNativeCode] public struct ParticleSystemBeginUpdateAll { } // Token: 0x020001ED RID: 493 [Token(Token = "0x20001ED")] [RequiredByNativeCode] public struct ScriptRunBehaviourLateUpdate { } // Token: 0x020001EE RID: 494 [Token(Token = "0x20001EE")] [RequiredByNativeCode] public struct ConstraintManagerUpdate { } } }