using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using Unity.Collections; namespace UnityEngine.Profiling.Experimental { // Token: 0x02000152 RID: 338 [Token(Token = "0x2000152")] public struct DebugScreenCapture { // Token: 0x1700029E RID: 670 // (set) Token: 0x06000CE4 RID: 3300 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700029E")] public NativeArray rawImageDataReference { [Token(Token = "0x6000CE4")] [Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")] [CompilerGenerated] set { } } // Token: 0x1700029F RID: 671 // (set) Token: 0x06000CE5 RID: 3301 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700029F")] public TextureFormat imageFormat { [Token(Token = "0x6000CE5")] [Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")] [CompilerGenerated] set { } } // Token: 0x170002A0 RID: 672 // (set) Token: 0x06000CE6 RID: 3302 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002A0")] public int width { [Token(Token = "0x6000CE6")] [Address(RVA = "0x52EC20", Offset = "0x52DA20", VA = "0x18052EC20")] [CompilerGenerated] set { } } // Token: 0x170002A1 RID: 673 // (set) Token: 0x06000CE7 RID: 3303 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002A1")] public int height { [Token(Token = "0x6000CE7")] [Address(RVA = "0x41F740", Offset = "0x41E540", VA = "0x18041F740")] [CompilerGenerated] set { } } } }