using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000259 RID: 601 [Token(Token = "0x2000259")] public struct BlendState : IEquatable { // Token: 0x170002D9 RID: 729 // (get) Token: 0x06000F30 RID: 3888 RVA: 0x00009AE0 File Offset: 0x00007CE0 [Token(Token = "0x170002D9")] public static BlendState defaultValue { [Token(Token = "0x6000F30")] [Address(RVA = "0x27D4DA0", Offset = "0x27D3BA0", VA = "0x1827D4DA0")] get { return default(BlendState); } } // Token: 0x06000F31 RID: 3889 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F31")] [Address(RVA = "0x27D4CC0", Offset = "0x27D3AC0", VA = "0x1827D4CC0")] public BlendState(bool separateMRTBlend = false, bool alphaToMask = false) { } // Token: 0x06000F32 RID: 3890 RVA: 0x00009AF8 File Offset: 0x00007CF8 [Token(Token = "0x6000F32")] [Address(RVA = "0x27D49F0", Offset = "0x27D37F0", VA = "0x1827D49F0", Slot = "4")] public bool Equals(BlendState other) { return default(bool); } // Token: 0x06000F33 RID: 3891 RVA: 0x00009B10 File Offset: 0x00007D10 [Token(Token = "0x6000F33")] [Address(RVA = "0x27D4930", Offset = "0x27D3730", VA = "0x1827D4930", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000F34 RID: 3892 RVA: 0x00009B28 File Offset: 0x00007D28 [Token(Token = "0x6000F34")] [Address(RVA = "0x27D4BD0", Offset = "0x27D39D0", VA = "0x1827D4BD0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000724 RID: 1828 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000724")] private RenderTargetBlendState m_BlendState0; // Token: 0x04000725 RID: 1829 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000725")] private RenderTargetBlendState m_BlendState1; // Token: 0x04000726 RID: 1830 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000726")] private RenderTargetBlendState m_BlendState2; // Token: 0x04000727 RID: 1831 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000727")] private RenderTargetBlendState m_BlendState3; // Token: 0x04000728 RID: 1832 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000728")] private RenderTargetBlendState m_BlendState4; // Token: 0x04000729 RID: 1833 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000729")] private RenderTargetBlendState m_BlendState5; // Token: 0x0400072A RID: 1834 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400072A")] private RenderTargetBlendState m_BlendState6; // Token: 0x0400072B RID: 1835 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400072B")] private RenderTargetBlendState m_BlendState7; // Token: 0x0400072C RID: 1836 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400072C")] private byte m_SeparateMRTBlendStates; // Token: 0x0400072D RID: 1837 [FieldOffset(Offset = "0x41")] [Token(Token = "0x400072D")] private byte m_AlphaToMask; // Token: 0x0400072E RID: 1838 [FieldOffset(Offset = "0x42")] [Token(Token = "0x400072E")] private short m_Padding; } }