using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200024A RID: 586 [Token(Token = "0x200024A")] public enum BuiltinShaderDefine { // Token: 0x040006BE RID: 1726 [Token(Token = "0x40006BE")] UNITY_NO_DXT5nm, // Token: 0x040006BF RID: 1727 [Token(Token = "0x40006BF")] UNITY_NO_RGBM, // Token: 0x040006C0 RID: 1728 [Token(Token = "0x40006C0")] UNITY_USE_NATIVE_HDR, // Token: 0x040006C1 RID: 1729 [Token(Token = "0x40006C1")] UNITY_ENABLE_REFLECTION_BUFFERS, // Token: 0x040006C2 RID: 1730 [Token(Token = "0x40006C2")] UNITY_FRAMEBUFFER_FETCH_AVAILABLE, // Token: 0x040006C3 RID: 1731 [Token(Token = "0x40006C3")] UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS, // Token: 0x040006C4 RID: 1732 [Token(Token = "0x40006C4")] UNITY_METAL_SHADOWS_USE_POINT_FILTERING, // Token: 0x040006C5 RID: 1733 [Token(Token = "0x40006C5")] UNITY_NO_CUBEMAP_ARRAY, // Token: 0x040006C6 RID: 1734 [Token(Token = "0x40006C6")] UNITY_NO_SCREENSPACE_SHADOWS, // Token: 0x040006C7 RID: 1735 [Token(Token = "0x40006C7")] UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS, // Token: 0x040006C8 RID: 1736 [Token(Token = "0x40006C8")] UNITY_PBS_USE_BRDF1, // Token: 0x040006C9 RID: 1737 [Token(Token = "0x40006C9")] UNITY_PBS_USE_BRDF2, // Token: 0x040006CA RID: 1738 [Token(Token = "0x40006CA")] UNITY_PBS_USE_BRDF3, // Token: 0x040006CB RID: 1739 [Token(Token = "0x40006CB")] UNITY_NO_FULL_STANDARD_SHADER, // Token: 0x040006CC RID: 1740 [Token(Token = "0x40006CC")] UNITY_SPECCUBE_BOX_PROJECTION, // Token: 0x040006CD RID: 1741 [Token(Token = "0x40006CD")] UNITY_SPECCUBE_BLENDING, // Token: 0x040006CE RID: 1742 [Token(Token = "0x40006CE")] UNITY_ENABLE_DETAIL_NORMALMAP, // Token: 0x040006CF RID: 1743 [Token(Token = "0x40006CF")] SHADER_API_MOBILE, // Token: 0x040006D0 RID: 1744 [Token(Token = "0x40006D0")] SHADER_API_DESKTOP, // Token: 0x040006D1 RID: 1745 [Token(Token = "0x40006D1")] UNITY_HARDWARE_TIER1, // Token: 0x040006D2 RID: 1746 [Token(Token = "0x40006D2")] UNITY_HARDWARE_TIER2, // Token: 0x040006D3 RID: 1747 [Token(Token = "0x40006D3")] UNITY_HARDWARE_TIER3, // Token: 0x040006D4 RID: 1748 [Token(Token = "0x40006D4")] UNITY_COLORSPACE_GAMMA, // Token: 0x040006D5 RID: 1749 [Token(Token = "0x40006D5")] UNITY_LIGHT_PROBE_PROXY_VOLUME, // Token: 0x040006D6 RID: 1750 [Token(Token = "0x40006D6")] UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS, // Token: 0x040006D7 RID: 1751 [Token(Token = "0x40006D7")] UNITY_LIGHTMAP_DLDR_ENCODING, // Token: 0x040006D8 RID: 1752 [Token(Token = "0x40006D8")] UNITY_LIGHTMAP_RGBM_ENCODING, // Token: 0x040006D9 RID: 1753 [Token(Token = "0x40006D9")] UNITY_LIGHTMAP_FULL_HDR } }