using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200023B RID: 571 [Token(Token = "0x200023B")] internal static class CameraEventUtils { // Token: 0x06000E78 RID: 3704 RVA: 0x00009780 File Offset: 0x00007980 [Token(Token = "0x6000E78")] [Address(RVA = "0x27D4E20", Offset = "0x27D3C20", VA = "0x1827D4E20")] public static bool IsValid(CameraEvent value) { return default(bool); } } }