using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000264 RID: 612 [Token(Token = "0x2000264")] internal struct CullingAllocationInfo { // Token: 0x04000779 RID: 1913 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000779")] public unsafe VisibleLight* visibleLightsPtr; // Token: 0x0400077A RID: 1914 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400077A")] public unsafe VisibleLight* visibleOffscreenVertexLightsPtr; // Token: 0x0400077B RID: 1915 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400077B")] public unsafe VisibleReflectionProbe* visibleReflectionProbesPtr; // Token: 0x0400077C RID: 1916 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400077C")] public int visibleLightCount; // Token: 0x0400077D RID: 1917 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400077D")] public int visibleOffscreenVertexLightCount; // Token: 0x0400077E RID: 1918 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400077E")] public int visibleReflectionProbeCount; } }