using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000239 RID: 569 [Token(Token = "0x2000239")] public enum DefaultReflectionMode { // Token: 0x04000633 RID: 1587 [Token(Token = "0x4000633")] Skybox, // Token: 0x04000634 RID: 1588 [Token(Token = "0x4000634")] Custom } }