using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000265 RID: 613 [Token(Token = "0x2000265")] public struct DepthState : IEquatable { // Token: 0x170002E2 RID: 738 // (get) Token: 0x06000F57 RID: 3927 RVA: 0x00009DC8 File Offset: 0x00007FC8 [Token(Token = "0x170002E2")] public static DepthState defaultValue { [Token(Token = "0x6000F57")] [Address(RVA = "0x2CBD480", Offset = "0x2CBC280", VA = "0x182CBD480")] get { return default(DepthState); } } // Token: 0x06000F58 RID: 3928 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F58")] [Address(RVA = "0x2CBD400", Offset = "0x2CBC200", VA = "0x182CBD400")] public DepthState(bool writeEnabled = true, CompareFunction compareFunction = CompareFunction.Less) { } // Token: 0x06000F59 RID: 3929 RVA: 0x00009DE0 File Offset: 0x00007FE0 [Token(Token = "0x6000F59")] [Address(RVA = "0x2CBD3A0", Offset = "0x2CBC1A0", VA = "0x182CBD3A0", Slot = "4")] public bool Equals(DepthState other) { return default(bool); } // Token: 0x06000F5A RID: 3930 RVA: 0x00009DF8 File Offset: 0x00007FF8 [Token(Token = "0x6000F5A")] [Address(RVA = "0x2CBD300", Offset = "0x2CBC100", VA = "0x182CBD300", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000F5B RID: 3931 RVA: 0x00009E10 File Offset: 0x00008010 [Token(Token = "0x6000F5B")] [Address(RVA = "0x2CBD3C0", Offset = "0x2CBC1C0", VA = "0x182CBD3C0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x0400077F RID: 1919 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400077F")] private byte m_WriteEnabled; // Token: 0x04000780 RID: 1920 [FieldOffset(Offset = "0x1")] [Token(Token = "0x4000780")] private sbyte m_CompareFunction; } }