using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Rendering { // Token: 0x02000250 RID: 592 [Token(Token = "0x2000250")] [StaticAccessor("GetGraphicsSettings()", StaticAccessorType.Dot)] [NativeHeader("Runtime/Camera/GraphicsSettings.h")] public sealed class GraphicsSettings : Object { // Token: 0x170002CF RID: 719 // (get) Token: 0x06000E99 RID: 3737 RVA: 0x000099C0 File Offset: 0x00007BC0 // (set) Token: 0x06000E9A RID: 3738 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002CF")] public static bool lightsUseLinearIntensity { [Token(Token = "0x6000E99")] [Address(RVA = "0x2CBE5A0", Offset = "0x2CBD3A0", VA = "0x182CBE5A0")] get { return default(bool); } [Token(Token = "0x6000E9A")] [Address(RVA = "0x2CBE610", Offset = "0x2CBD410", VA = "0x182CBE610")] set { } } // Token: 0x170002D0 RID: 720 // (set) Token: 0x06000E9B RID: 3739 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D0")] public static bool useScriptableRenderPipelineBatching { [Token(Token = "0x6000E9B")] [Address(RVA = "0x2CBE650", Offset = "0x2CBD450", VA = "0x182CBE650")] set { } } // Token: 0x06000E9C RID: 3740 RVA: 0x000099D8 File Offset: 0x00007BD8 [Token(Token = "0x6000E9C")] [Address(RVA = "0x2CBE350", Offset = "0x2CBD150", VA = "0x182CBE350")] internal static bool AllowEnlightenSupportForUpgradedProject() { return default(bool); } // Token: 0x06000E9D RID: 3741 RVA: 0x000099F0 File Offset: 0x00007BF0 [Token(Token = "0x6000E9D")] [Address(RVA = "0x2CBE3C0", Offset = "0x2CBD1C0", VA = "0x182CBE3C0")] public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash) { return default(bool); } // Token: 0x170002D1 RID: 721 // (get) Token: 0x06000E9E RID: 3742 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002D1")] [NativeName("CurrentRenderPipeline")] private static ScriptableObject INTERNAL_currentRenderPipeline { [Token(Token = "0x6000E9E")] [Address(RVA = "0x2CBE400", Offset = "0x2CBD200", VA = "0x182CBE400")] get { return null; } } // Token: 0x170002D2 RID: 722 // (get) Token: 0x06000E9F RID: 3743 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002D2")] public static RenderPipelineAsset currentRenderPipeline { [Token(Token = "0x6000E9F")] [Address(RVA = "0x2CBE460", Offset = "0x2CBD260", VA = "0x182CBE460")] get { return null; } } // Token: 0x170002D3 RID: 723 // (get) Token: 0x06000EA0 RID: 3744 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000EA1 RID: 3745 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D3")] public static RenderPipelineAsset renderPipelineAsset { [Token(Token = "0x6000EA0")] [Address(RVA = "0x2CBE500", Offset = "0x2CBD300", VA = "0x182CBE500")] get { return null; } [Token(Token = "0x6000EA1")] [Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")] set { } } // Token: 0x170002D4 RID: 724 // (get) Token: 0x06000EA2 RID: 3746 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000EA3 RID: 3747 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D4")] [NativeName("DefaultRenderPipeline")] private static ScriptableObject INTERNAL_defaultRenderPipeline { [Token(Token = "0x6000EA2")] [Address(RVA = "0x2CBE430", Offset = "0x2CBD230", VA = "0x182CBE430")] get { return null; } [Token(Token = "0x6000EA3")] [Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")] set { } } // Token: 0x170002D5 RID: 725 // (get) Token: 0x06000EA4 RID: 3748 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000EA5 RID: 3749 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D5")] public static RenderPipelineAsset defaultRenderPipeline { [Token(Token = "0x6000EA4")] [Address(RVA = "0x2CBE500", Offset = "0x2CBD300", VA = "0x182CBE500")] get { return null; } [Token(Token = "0x6000EA5")] [Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")] set { } } // Token: 0x06000EA6 RID: 3750 RVA: 0x00009A08 File Offset: 0x00007C08 [Token(Token = "0x6000EA6")] [Address(RVA = "0x2CBE380", Offset = "0x2CBD180", VA = "0x182CBE380")] [NativeName("GetShaderModeScript")] public static BuiltinShaderMode GetShaderMode(BuiltinShaderType type) { return BuiltinShaderMode.Disabled; } } }