using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000251 RID: 593 [Token(Token = "0x2000251")] [RequiredByNativeCode] public class OnDemandRendering { // Token: 0x170002D6 RID: 726 // (get) Token: 0x06000EA7 RID: 3751 RVA: 0x00009A20 File Offset: 0x00007C20 [Token(Token = "0x170002D6")] public static int renderFrameInterval { [Token(Token = "0x6000EA7")] [Address(RVA = "0x2CBEA20", Offset = "0x2CBD820", VA = "0x182CBEA20")] get { return 0; } } // Token: 0x06000EA8 RID: 3752 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EA8")] [Address(RVA = "0x2CBE940", Offset = "0x2CBD740", VA = "0x182CBE940")] [RequiredByNativeCode] internal static void GetRenderFrameInterval(out int frameInterval) { } // Token: 0x040006F7 RID: 1783 [Token(Token = "0x40006F7")] private static int m_RenderFrameInterval; } }