using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000244 RID: 580 [Token(Token = "0x2000244")] public enum ReflectionProbeMode { // Token: 0x040006A0 RID: 1696 [Token(Token = "0x40006A0")] Baked, // Token: 0x040006A1 RID: 1697 [Token(Token = "0x40006A1")] Realtime, // Token: 0x040006A2 RID: 1698 [Token(Token = "0x40006A2")] Custom } }