using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000245 RID: 581 [Token(Token = "0x2000245")] public enum ReflectionProbeTimeSlicingMode { // Token: 0x040006A4 RID: 1700 [Token(Token = "0x40006A4")] AllFacesAtOnce, // Token: 0x040006A5 RID: 1701 [Token(Token = "0x40006A5")] IndividualFaces, // Token: 0x040006A6 RID: 1702 [Token(Token = "0x40006A6")] NoTimeSlicing } }