using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000231 RID: 561 [Token(Token = "0x2000231")] public enum RenderBufferStoreAction { // Token: 0x040005DB RID: 1499 [Token(Token = "0x40005DB")] Store, // Token: 0x040005DC RID: 1500 [Token(Token = "0x40005DC")] Resolve, // Token: 0x040005DD RID: 1501 [Token(Token = "0x40005DD")] StoreAndResolve, // Token: 0x040005DE RID: 1502 [Token(Token = "0x40005DE")] DontCare } }