using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200024F RID: 591 [Token(Token = "0x200024F")] public enum RenderTextureSubElement { // Token: 0x040006F3 RID: 1779 [Token(Token = "0x40006F3")] Color, // Token: 0x040006F4 RID: 1780 [Token(Token = "0x40006F4")] Depth, // Token: 0x040006F5 RID: 1781 [Token(Token = "0x40006F5")] Stencil, // Token: 0x040006F6 RID: 1782 [Token(Token = "0x40006F6")] Default } }