using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000286 RID: 646 [Token(Token = "0x2000286")] [UsedByNativeCode] [NativeHeader("Runtime/Shaders/ShaderKeywords.h")] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] public struct ShaderKeyword { // Token: 0x06001045 RID: 4165 RVA: 0x0000A5F0 File Offset: 0x000087F0 [Token(Token = "0x6001045")] [Address(RVA = "0x2CC5560", Offset = "0x2CC4360", VA = "0x182CC5560")] [FreeFunction] internal static int GetGlobalKeywordIndex(string keyword) { return 0; } // Token: 0x06001046 RID: 4166 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001046")] [Address(RVA = "0x2CC55A0", Offset = "0x2CC43A0", VA = "0x182CC55A0")] public ShaderKeyword(string keywordName) { } // Token: 0x0400083A RID: 2106 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400083A")] internal int m_KeywordIndex; } }