using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering { // Token: 0x0200022E RID: 558 [Token(Token = "0x200022E")] [MovedFrom("UnityEngine.Experimental.Rendering")] public enum VertexAttribute { // Token: 0x040005C4 RID: 1476 [Token(Token = "0x40005C4")] Position, // Token: 0x040005C5 RID: 1477 [Token(Token = "0x40005C5")] Normal, // Token: 0x040005C6 RID: 1478 [Token(Token = "0x40005C6")] Tangent, // Token: 0x040005C7 RID: 1479 [Token(Token = "0x40005C7")] Color, // Token: 0x040005C8 RID: 1480 [Token(Token = "0x40005C8")] TexCoord0, // Token: 0x040005C9 RID: 1481 [Token(Token = "0x40005C9")] TexCoord1, // Token: 0x040005CA RID: 1482 [Token(Token = "0x40005CA")] TexCoord2, // Token: 0x040005CB RID: 1483 [Token(Token = "0x40005CB")] TexCoord3, // Token: 0x040005CC RID: 1484 [Token(Token = "0x40005CC")] TexCoord4, // Token: 0x040005CD RID: 1485 [Token(Token = "0x40005CD")] TexCoord5, // Token: 0x040005CE RID: 1486 [Token(Token = "0x40005CE")] TexCoord6, // Token: 0x040005CF RID: 1487 [Token(Token = "0x40005CF")] TexCoord7, // Token: 0x040005D0 RID: 1488 [Token(Token = "0x40005D0")] BlendWeight, // Token: 0x040005D1 RID: 1489 [Token(Token = "0x40005D1")] BlendIndices } }