using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200022D RID: 557 [Token(Token = "0x200022D")] public enum VertexAttributeFormat { // Token: 0x040005B7 RID: 1463 [Token(Token = "0x40005B7")] Float32, // Token: 0x040005B8 RID: 1464 [Token(Token = "0x40005B8")] Float16, // Token: 0x040005B9 RID: 1465 [Token(Token = "0x40005B9")] UNorm8, // Token: 0x040005BA RID: 1466 [Token(Token = "0x40005BA")] SNorm8, // Token: 0x040005BB RID: 1467 [Token(Token = "0x40005BB")] UNorm16, // Token: 0x040005BC RID: 1468 [Token(Token = "0x40005BC")] SNorm16, // Token: 0x040005BD RID: 1469 [Token(Token = "0x40005BD")] UInt8, // Token: 0x040005BE RID: 1470 [Token(Token = "0x40005BE")] SInt8, // Token: 0x040005BF RID: 1471 [Token(Token = "0x40005BF")] UInt16, // Token: 0x040005C0 RID: 1472 [Token(Token = "0x40005C0")] SInt16, // Token: 0x040005C1 RID: 1473 [Token(Token = "0x40005C1")] UInt32, // Token: 0x040005C2 RID: 1474 [Token(Token = "0x40005C2")] SInt32 } }