using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class)] public sealed class RequireComponent : Attribute { // Token: 0x06000A02 RID: 2562 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A02")] [Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")] public RequireComponent(Type requiredComponent) { } // Token: 0x06000A03 RID: 2563 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A03")] [Address(RVA = "0x497CA0", Offset = "0x496AA0", VA = "0x180497CA0")] public RequireComponent(Type requiredComponent, Type requiredComponent2) { } // Token: 0x06000A04 RID: 2564 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A04")] [Address(RVA = "0xECF220", Offset = "0xECE020", VA = "0x180ECF220")] public RequireComponent(Type requiredComponent, Type requiredComponent2, Type requiredComponent3) { } // Token: 0x0400044A RID: 1098 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400044A")] public Type m_Type0; // Token: 0x0400044B RID: 1099 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400044B")] public Type m_Type1; // Token: 0x0400044C RID: 1100 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400044C")] public Type m_Type2; } }