using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000EE RID: 238 [Token(Token = "0x20000EE")] [RequiredByNativeCode] [StructLayout(0)] public class ResourceRequest : AsyncOperation { // Token: 0x170001FB RID: 507 // (get) Token: 0x060009DF RID: 2527 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170001FB")] public Object asset { [Token(Token = "0x60009DF")] [Address(RVA = "0x2CC19E0", Offset = "0x2CC07E0", VA = "0x182CC19E0")] get { return null; } } // Token: 0x060009E0 RID: 2528 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009E0")] [Address(RVA = "0x716AB0", Offset = "0x7158B0", VA = "0x180716AB0")] public ResourceRequest() { } // Token: 0x04000443 RID: 1091 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000443")] internal string m_Path; // Token: 0x04000444 RID: 1092 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000444")] internal Type m_Type; } }