using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200010F RID: 271 [Token(Token = "0x200010F")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Method)] public class RuntimeInitializeOnLoadMethodAttribute : PreserveAttribute { // Token: 0x06000ABC RID: 2748 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ABC")] [Address(RVA = "0x4E9920", Offset = "0x4E8720", VA = "0x1804E9920")] public RuntimeInitializeOnLoadMethodAttribute() { } // Token: 0x06000ABD RID: 2749 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ABD")] [Address(RVA = "0x4D83A0", Offset = "0x4D71A0", VA = "0x1804D83A0")] public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { } // Token: 0x17000219 RID: 537 // (set) Token: 0x06000ABE RID: 2750 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000219")] private RuntimeInitializeLoadType loadType { [Token(Token = "0x6000ABE")] [Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")] set { } } // Token: 0x04000463 RID: 1123 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000463")] private RuntimeInitializeLoadType m_LoadType; } }