using System; using Cpp2IlInjected; namespace UnityEngine.SceneManagement { // Token: 0x02000197 RID: 407 [Token(Token = "0x2000197")] [Flags] public enum LocalPhysicsMode { // Token: 0x04000581 RID: 1409 [Token(Token = "0x4000581")] None = 0, // Token: 0x04000582 RID: 1410 [Token(Token = "0x4000582")] Physics2D = 1, // Token: 0x04000583 RID: 1411 [Token(Token = "0x4000583")] Physics3D = 2 } }