using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.SceneManagement { // Token: 0x02000193 RID: 403 [Token(Token = "0x2000193")] [NativeHeader("Runtime/Export/SceneManager/Scene.bindings.h")] [Serializable] public struct Scene { // Token: 0x06000DEC RID: 3564 RVA: 0x00009210 File Offset: 0x00007410 [Token(Token = "0x6000DEC")] [Address(RVA = "0x2CC37C0", Offset = "0x2CC25C0", VA = "0x182CC37C0")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static bool IsValidInternal(int sceneHandle) { return default(bool); } // Token: 0x06000DED RID: 3565 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DED")] [Address(RVA = "0x2CC3460", Offset = "0x2CC2260", VA = "0x182CC3460")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static string GetPathInternal(int sceneHandle) { return null; } // Token: 0x06000DEE RID: 3566 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DEE")] [Address(RVA = "0x2CC3420", Offset = "0x2CC2220", VA = "0x182CC3420")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static string GetNameInternal(int sceneHandle) { return null; } // Token: 0x06000DEF RID: 3567 RVA: 0x00009228 File Offset: 0x00007428 [Token(Token = "0x6000DEF")] [Address(RVA = "0x2CC33E0", Offset = "0x2CC21E0", VA = "0x182CC33E0")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static bool GetIsLoadedInternal(int sceneHandle) { return default(bool); } // Token: 0x06000DF0 RID: 3568 RVA: 0x00009240 File Offset: 0x00007440 [Token(Token = "0x6000DF0")] [Address(RVA = "0x2CC33A0", Offset = "0x2CC21A0", VA = "0x182CC33A0")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static bool GetIsDirtyInternal(int sceneHandle) { return default(bool); } // Token: 0x06000DF1 RID: 3569 RVA: 0x00009258 File Offset: 0x00007458 [Token(Token = "0x6000DF1")] [Address(RVA = "0x2CC3360", Offset = "0x2CC2160", VA = "0x182CC3360")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static int GetBuildIndexInternal(int sceneHandle) { return 0; } // Token: 0x06000DF2 RID: 3570 RVA: 0x00009270 File Offset: 0x00007470 [Token(Token = "0x6000DF2")] [Address(RVA = "0x2CC34A0", Offset = "0x2CC22A0", VA = "0x182CC34A0")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static int GetRootCountInternal(int sceneHandle) { return 0; } // Token: 0x06000DF3 RID: 3571 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DF3")] [Address(RVA = "0x2CC34E0", Offset = "0x2CC22E0", VA = "0x182CC34E0")] [StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)] private static void GetRootGameObjectsInternal(int sceneHandle, object resultRootList) { } // Token: 0x170002B0 RID: 688 // (get) Token: 0x06000DF4 RID: 3572 RVA: 0x00009288 File Offset: 0x00007488 [Token(Token = "0x170002B0")] public int handle { [Token(Token = "0x6000DF4")] [Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")] get { return 0; } } // Token: 0x06000DF5 RID: 3573 RVA: 0x000092A0 File Offset: 0x000074A0 [Token(Token = "0x6000DF5")] [Address(RVA = "0x2CC3800", Offset = "0x2CC2600", VA = "0x182CC3800")] public bool IsValid() { return default(bool); } // Token: 0x170002B1 RID: 689 // (get) Token: 0x06000DF6 RID: 3574 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002B1")] public string path { [Token(Token = "0x6000DF6")] [Address(RVA = "0x2CC3940", Offset = "0x2CC2740", VA = "0x182CC3940")] get { return null; } } // Token: 0x170002B2 RID: 690 // (get) Token: 0x06000DF7 RID: 3575 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170002B2")] public string name { [Token(Token = "0x6000DF7")] [Address(RVA = "0x2CC3900", Offset = "0x2CC2700", VA = "0x182CC3900")] get { return null; } } // Token: 0x170002B3 RID: 691 // (get) Token: 0x06000DF8 RID: 3576 RVA: 0x000092B8 File Offset: 0x000074B8 [Token(Token = "0x170002B3")] public bool isLoaded { [Token(Token = "0x6000DF8")] [Address(RVA = "0x2CC38C0", Offset = "0x2CC26C0", VA = "0x182CC38C0")] get { return default(bool); } } // Token: 0x170002B4 RID: 692 // (get) Token: 0x06000DF9 RID: 3577 RVA: 0x000092D0 File Offset: 0x000074D0 [Token(Token = "0x170002B4")] public int buildIndex { [Token(Token = "0x6000DF9")] [Address(RVA = "0x2CC3840", Offset = "0x2CC2640", VA = "0x182CC3840")] get { return 0; } } // Token: 0x170002B5 RID: 693 // (get) Token: 0x06000DFA RID: 3578 RVA: 0x000092E8 File Offset: 0x000074E8 [Token(Token = "0x170002B5")] public bool isDirty { [Token(Token = "0x6000DFA")] [Address(RVA = "0x2CC3880", Offset = "0x2CC2680", VA = "0x182CC3880")] get { return default(bool); } } // Token: 0x170002B6 RID: 694 // (get) Token: 0x06000DFB RID: 3579 RVA: 0x00009300 File Offset: 0x00007500 [Token(Token = "0x170002B6")] public int rootCount { [Token(Token = "0x6000DFB")] [Address(RVA = "0x2CC3980", Offset = "0x2CC2780", VA = "0x182CC3980")] get { return 0; } } // Token: 0x06000DFC RID: 3580 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DFC")] [Address(RVA = "0x2CC3520", Offset = "0x2CC2320", VA = "0x182CC3520")] public GameObject[] GetRootGameObjects() { return null; } // Token: 0x06000DFD RID: 3581 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DFD")] [Address(RVA = "0x2CC35D0", Offset = "0x2CC23D0", VA = "0x182CC35D0")] public void GetRootGameObjects(List rootGameObjects) { } // Token: 0x06000DFE RID: 3582 RVA: 0x00009318 File Offset: 0x00007518 [Token(Token = "0x6000DFE")] [Address(RVA = "0x27E4080", Offset = "0x27E2E80", VA = "0x1827E4080")] public static bool operator ==(Scene lhs, Scene rhs) { return default(bool); } // Token: 0x06000DFF RID: 3583 RVA: 0x00009330 File Offset: 0x00007530 [Token(Token = "0x6000DFF")] [Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000E00 RID: 3584 RVA: 0x00009348 File Offset: 0x00007548 [Token(Token = "0x6000E00")] [Address(RVA = "0x2CC32E0", Offset = "0x2CC20E0", VA = "0x182CC32E0", Slot = "0")] public override bool Equals(object other) { return default(bool); } // Token: 0x04000578 RID: 1400 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000578")] [SerializeField] private int m_Handle; } }