using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200009F RID: 159 [Token(Token = "0x200009F")] public enum ScreenOrientation { // Token: 0x040001A3 RID: 419 [Token(Token = "0x40001A3")] [Obsolete] Unknown, // Token: 0x040001A4 RID: 420 [Token(Token = "0x40001A4")] Portrait, // Token: 0x040001A5 RID: 421 [Token(Token = "0x40001A5")] PortraitUpsideDown, // Token: 0x040001A6 RID: 422 [Token(Token = "0x40001A6")] LandscapeLeft, // Token: 0x040001A7 RID: 423 [Token(Token = "0x40001A7")] LandscapeRight, // Token: 0x040001A8 RID: 424 [Token(Token = "0x40001A8")] AutoRotation, // Token: 0x040001A9 RID: 425 [Token(Token = "0x40001A9")] Landscape = 3 } }