using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000110 RID: 272 [Token(Token = "0x2000110")] [RequiredByNativeCode] [ExtensionOfNativeClass] [NativeHeader("Runtime/Mono/MonoBehaviour.h")] [NativeClass(null)] [StructLayout(0)] public class ScriptableObject : Object { // Token: 0x06000ABF RID: 2751 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ABF")] [Address(RVA = "0x2CBF070", Offset = "0x2CBDE70", VA = "0x182CBF070")] public ScriptableObject() { } // Token: 0x06000AC0 RID: 2752 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AC0")] [Address(RVA = "0x2CC4980", Offset = "0x2CC3780", VA = "0x182CC4980")] public static ScriptableObject CreateInstance(Type type) { return null; } // Token: 0x06000AC1 RID: 2753 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AC1")] [Address(RVA = "0x129B270", Offset = "0x129A070", VA = "0x18129B270")] public static T CreateInstance() where T : ScriptableObject { return null; } // Token: 0x06000AC2 RID: 2754 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AC2")] [Address(RVA = "0x2CC4A10", Offset = "0x2CC3810", VA = "0x182CC4A10")] [NativeMethod] private static void CreateScriptableObject([Writable] ScriptableObject self) { } // Token: 0x06000AC3 RID: 2755 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AC3")] [Address(RVA = "0x2CC49C0", Offset = "0x2CC37C0", VA = "0x182CC49C0")] [FreeFunction] internal static ScriptableObject CreateScriptableObjectInstanceFromType(Type type, bool applyDefaultsAndReset) { return null; } } }