using System; using Cpp2IlInjected; namespace UnityEngine.Scripting { // Token: 0x02000190 RID: 400 [Token(Token = "0x2000190")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate)] public class PreserveAttribute : Attribute { // Token: 0x06000DE9 RID: 3561 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DE9")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public PreserveAttribute() { } } }