using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200009D RID: 157 [Token(Token = "0x200009D")] public enum SkinQuality { // Token: 0x0400019A RID: 410 [Token(Token = "0x400019A")] Auto, // Token: 0x0400019B RID: 411 [Token(Token = "0x400019B")] Bone1, // Token: 0x0400019C RID: 412 [Token(Token = "0x400019C")] Bone2, // Token: 0x0400019D RID: 413 [Token(Token = "0x400019D")] Bone4 = 4 } }