using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000AE RID: 174 [Token(Token = "0x20000AE")] [NativeHeader("Runtime/Graphics/Mesh/SkinnedMeshRenderer.h")] public class SkinnedMeshRenderer : Renderer { // Token: 0x17000121 RID: 289 // (get) Token: 0x0600054A RID: 1354 RVA: 0x00004818 File Offset: 0x00002A18 // (set) Token: 0x0600054B RID: 1355 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000121")] public SkinQuality quality { [Token(Token = "0x600054A")] [Address(RVA = "0x2CC98C0", Offset = "0x2CC86C0", VA = "0x182CC98C0")] get { return SkinQuality.Auto; } [Token(Token = "0x600054B")] [Address(RVA = "0x2CC9AF0", Offset = "0x2CC88F0", VA = "0x182CC9AF0")] set { } } // Token: 0x17000122 RID: 290 // (get) Token: 0x0600054C RID: 1356 RVA: 0x00004830 File Offset: 0x00002A30 // (set) Token: 0x0600054D RID: 1357 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000122")] public bool updateWhenOffscreen { [Token(Token = "0x600054C")] [Address(RVA = "0x2CC99C0", Offset = "0x2CC87C0", VA = "0x182CC99C0")] get { return default(bool); } [Token(Token = "0x600054D")] [Address(RVA = "0x2CC9C20", Offset = "0x2CC8A20", VA = "0x182CC9C20")] set { } } // Token: 0x17000123 RID: 291 // (get) Token: 0x0600054E RID: 1358 RVA: 0x00004848 File Offset: 0x00002A48 // (set) Token: 0x0600054F RID: 1359 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000123")] public bool forceMatrixRecalculationPerRender { [Token(Token = "0x600054E")] [Address(RVA = "0x2CC9880", Offset = "0x2CC8680", VA = "0x182CC9880")] get { return default(bool); } [Token(Token = "0x600054F")] [Address(RVA = "0x2CC9A50", Offset = "0x2CC8850", VA = "0x182CC9A50")] set { } } // Token: 0x17000124 RID: 292 // (get) Token: 0x06000550 RID: 1360 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000551 RID: 1361 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000124")] public Transform rootBone { [Token(Token = "0x6000550")] [Address(RVA = "0x2CC9900", Offset = "0x2CC8700", VA = "0x182CC9900")] get { return null; } [Token(Token = "0x6000551")] [Address(RVA = "0x2CC9B30", Offset = "0x2CC8930", VA = "0x182CC9B30")] set { } } // Token: 0x17000125 RID: 293 // (get) Token: 0x06000552 RID: 1362 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000553 RID: 1363 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000125")] public Transform[] bones { [Token(Token = "0x6000552")] [Address(RVA = "0x2CC9840", Offset = "0x2CC8640", VA = "0x182CC9840")] get { return null; } [Token(Token = "0x6000553")] [Address(RVA = "0x2CC9A00", Offset = "0x2CC8800", VA = "0x182CC9A00")] set { } } // Token: 0x17000126 RID: 294 // (get) Token: 0x06000554 RID: 1364 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000555 RID: 1365 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000126")] [NativeProperty] public Mesh sharedMesh { [Token(Token = "0x6000554")] [Address(RVA = "0x2CC9940", Offset = "0x2CC8740", VA = "0x182CC9940")] get { return null; } [Token(Token = "0x6000555")] [Address(RVA = "0x2CC9B80", Offset = "0x2CC8980", VA = "0x182CC9B80")] set { } } // Token: 0x17000127 RID: 295 // (get) Token: 0x06000556 RID: 1366 RVA: 0x00004860 File Offset: 0x00002A60 // (set) Token: 0x06000557 RID: 1367 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000127")] [NativeProperty] public bool skinnedMotionVectors { [Token(Token = "0x6000556")] [Address(RVA = "0x2CC9980", Offset = "0x2CC8780", VA = "0x182CC9980")] get { return default(bool); } [Token(Token = "0x6000557")] [Address(RVA = "0x2CC9BD0", Offset = "0x2CC89D0", VA = "0x182CC9BD0")] set { } } // Token: 0x06000558 RID: 1368 RVA: 0x00004878 File Offset: 0x00002A78 [Token(Token = "0x6000558")] [Address(RVA = "0x2CC9650", Offset = "0x2CC8450", VA = "0x182CC9650")] public float GetBlendShapeWeight(int index) { return 0f; } // Token: 0x06000559 RID: 1369 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000559")] [Address(RVA = "0x2CC9750", Offset = "0x2CC8550", VA = "0x182CC9750")] public void SetBlendShapeWeight(int index, float value) { } // Token: 0x0600055A RID: 1370 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055A")] [Address(RVA = "0x2CC9600", Offset = "0x2CC8400", VA = "0x182CC9600")] public void BakeMesh(Mesh mesh) { } // Token: 0x0600055B RID: 1371 RVA: 0x00004890 File Offset: 0x00002A90 [Token(Token = "0x600055B")] [Address(RVA = "0x2CC96E0", Offset = "0x2CC84E0", VA = "0x182CC96E0")] [FreeFunction] private Bounds GetLocalAABB() { return default(Bounds); } // Token: 0x0600055C RID: 1372 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055C")] [Address(RVA = "0x2CC97F0", Offset = "0x2CC85F0", VA = "0x182CC97F0")] private void SetLocalAABB(Bounds b) { } // Token: 0x17000128 RID: 296 // (get) Token: 0x0600055D RID: 1373 RVA: 0x000048A8 File Offset: 0x00002AA8 // (set) Token: 0x0600055E RID: 1374 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000128")] public Bounds localBounds { [Token(Token = "0x600055D")] [Address(RVA = "0x2CC96E0", Offset = "0x2CC84E0", VA = "0x182CC96E0")] get { return default(Bounds); } [Token(Token = "0x600055E")] [Address(RVA = "0x2CC9AA0", Offset = "0x2CC88A0", VA = "0x182CC9AA0")] set { } } // Token: 0x0600055F RID: 1375 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055F")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SkinnedMeshRenderer() { } // Token: 0x06000560 RID: 1376 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000560")] [Address(RVA = "0x2CC9690", Offset = "0x2CC8490", VA = "0x182CC9690")] private void GetLocalAABB_Injected(out Bounds ret) { } // Token: 0x06000561 RID: 1377 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000561")] [Address(RVA = "0x2CC97A0", Offset = "0x2CC85A0", VA = "0x182CC97A0")] private void SetLocalAABB_Injected(ref Bounds b) { } } }