using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000145 RID: 325 [Token(Token = "0x2000145")] public enum SpritePackingMode { // Token: 0x040004E4 RID: 1252 [Token(Token = "0x40004E4")] Tight, // Token: 0x040004E5 RID: 1253 [Token(Token = "0x40004E5")] Rectangle } }