using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000146 RID: 326 [Token(Token = "0x2000146")] public enum SpritePackingRotation { // Token: 0x040004E7 RID: 1255 [Token(Token = "0x40004E7")] None, // Token: 0x040004E8 RID: 1256 [Token(Token = "0x40004E8")] FlipHorizontal, // Token: 0x040004E9 RID: 1257 [Token(Token = "0x40004E9")] FlipVertical, // Token: 0x040004EA RID: 1258 [Token(Token = "0x40004EA")] Rotate180, // Token: 0x040004EB RID: 1259 [Token(Token = "0x40004EB")] Any = 15 } }