using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000133 RID: 307 [Token(Token = "0x2000133")] [VisibleToOtherModules] internal class SystemClock { // Token: 0x17000246 RID: 582 // (get) Token: 0x06000B8D RID: 2957 RVA: 0x00008400 File Offset: 0x00006600 [Token(Token = "0x17000246")] public static DateTime now { [Token(Token = "0x6000B8D")] [Address(RVA = "0x300C2D0", Offset = "0x300B0D0", VA = "0x18300C2D0")] get { return default(DateTime); } } // Token: 0x04000497 RID: 1175 [Token(Token = "0x4000497")] private static readonly DateTime s_Epoch; } }