using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E9 RID: 233 [Token(Token = "0x20000E9")] [AttributeUsage(AttributeTargets.Field)] public sealed class TextAreaAttribute : PropertyAttribute { // Token: 0x060009C5 RID: 2501 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C5")] [Address(RVA = "0x300CCE0", Offset = "0x300BAE0", VA = "0x18300CCE0")] public TextAreaAttribute() { } // Token: 0x060009C6 RID: 2502 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C6")] [Address(RVA = "0x300CD10", Offset = "0x300BB10", VA = "0x18300CD10")] public TextAreaAttribute(int minLines, int maxLines) { } // Token: 0x0400043A RID: 1082 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400043A")] public readonly int minLines; // Token: 0x0400043B RID: 1083 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400043B")] public readonly int maxLines; } }