using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000116 RID: 278 [Token(Token = "0x2000116")] [NativeHeader("Runtime/Scripting/TextAsset.h")] public class TextAsset : Object { // Token: 0x1700021A RID: 538 // (get) Token: 0x06000ACE RID: 2766 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700021A")] public string text { [Token(Token = "0x6000ACE")] [Address(RVA = "0x300CD50", Offset = "0x300BB50", VA = "0x18300CD50")] get { return null; } } // Token: 0x1700021B RID: 539 // (get) Token: 0x06000ACF RID: 2767 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700021B")] public byte[] bytes { [Token(Token = "0x6000ACF")] [Address(RVA = "0x300CD90", Offset = "0x300BB90", VA = "0x18300CD90")] get { return null; } } // Token: 0x06000AD0 RID: 2768 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000AD0")] [Address(RVA = "0x300CD50", Offset = "0x300BB50", VA = "0x18300CD50", Slot = "3")] public override string ToString() { return null; } } }