using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000135 RID: 309 [Token(Token = "0x2000135")] internal struct TouchScreenKeyboard_InternalConstructorHelperArguments { // Token: 0x04000498 RID: 1176 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000498")] public uint keyboardType; // Token: 0x04000499 RID: 1177 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000499")] public uint autocorrection; // Token: 0x0400049A RID: 1178 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400049A")] public uint multiline; // Token: 0x0400049B RID: 1179 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400049B")] public uint secure; // Token: 0x0400049C RID: 1180 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400049C")] public uint alert; // Token: 0x0400049D RID: 1181 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400049D")] public int characterLimit; } }