using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000081 RID: 129 [Token(Token = "0x2000081")] [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")] [NativeHeader("Runtime/Graphics/TrailRenderer.h")] public sealed class TrailRenderer : Renderer { // Token: 0x170000C6 RID: 198 // (set) Token: 0x06000349 RID: 841 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C6")] public float time { [Token(Token = "0x6000349")] [Address(RVA = "0x30126C0", Offset = "0x30114C0", VA = "0x1830126C0")] set { } } // Token: 0x170000C7 RID: 199 // (set) Token: 0x0600034A RID: 842 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C7")] public Color startColor { [Token(Token = "0x600034A")] [Address(RVA = "0x3012670", Offset = "0x3011470", VA = "0x183012670")] set { } } // Token: 0x170000C8 RID: 200 // (set) Token: 0x0600034B RID: 843 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C8")] public Color endColor { [Token(Token = "0x600034B")] [Address(RVA = "0x30125D0", Offset = "0x30113D0", VA = "0x1830125D0")] set { } } // Token: 0x0600034C RID: 844 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034C")] [Address(RVA = "0x3012540", Offset = "0x3011340", VA = "0x183012540")] public void Clear() { } // Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034D")] [Address(RVA = "0x3012620", Offset = "0x3011420", VA = "0x183012620")] private void set_startColor_Injected(ref Color value) { } // Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034E")] [Address(RVA = "0x3012580", Offset = "0x3011380", VA = "0x183012580")] private void set_endColor_Injected(ref Color value) { } } }