using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.U2D { // Token: 0x0200014B RID: 331 [Token(Token = "0x200014B")] [RequiredByNativeCode] [NativeType] [NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")] [MovedFrom("UnityEngine.Experimental.U2D")] [NativeHeader("Runtime/2D/Common/SpriteDataMarshalling.h")] [NativeType(CodegenOptions.Custom, "ScriptingSpriteBone")] [Serializable] public struct SpriteBone { // Token: 0x040004EC RID: 1260 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40004EC")] [SerializeField] [NativeName("name")] private string m_Name; // Token: 0x040004ED RID: 1261 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40004ED")] [SerializeField] [NativeName("position")] private Vector3 m_Position; // Token: 0x040004EE RID: 1262 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40004EE")] [SerializeField] [NativeName("rotation")] private Quaternion m_Rotation; // Token: 0x040004EF RID: 1263 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40004EF")] [SerializeField] [NativeName("length")] private float m_Length; // Token: 0x040004F0 RID: 1264 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40004F0")] [SerializeField] [NativeName("parentId")] private int m_ParentId; } }