using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000A5 RID: 165 [Token(Token = "0x20000A5")] public enum VRTextureUsage { // Token: 0x04000220 RID: 544 [Token(Token = "0x4000220")] None, // Token: 0x04000221 RID: 545 [Token(Token = "0x4000221")] OneEye, // Token: 0x04000222 RID: 546 [Token(Token = "0x4000222")] TwoEyes, // Token: 0x04000223 RID: 547 [Token(Token = "0x4000223")] DeviceSpecific } }