using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200011E RID: 286 [Token(Token = "0x200011E")] [RequiredByNativeCode] public sealed class WaitForEndOfFrame : YieldInstruction { // Token: 0x06000B18 RID: 2840 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B18")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public WaitForEndOfFrame() { } } }