using System; using Cpp2IlInjected; namespace UnityEngine.Windows.Speech { // Token: 0x0200015F RID: 351 [Token(Token = "0x200015F")] public enum ConfidenceLevel { // Token: 0x0400050B RID: 1291 [Token(Token = "0x400050B")] High, // Token: 0x0400050C RID: 1292 [Token(Token = "0x400050C")] Medium, // Token: 0x0400050D RID: 1293 [Token(Token = "0x400050D")] Low, // Token: 0x0400050E RID: 1294 [Token(Token = "0x400050E")] Rejected } }